Turn Your Employees into the
“Human Firewall”

Improve business resilience, cyber security & media literacy in a playful manner

Member of

"WHAT THE HACK!" is a "Serious Business Game"

„WHAT THE HACK!
is a “Serious Business Game“

that trains employees

to deal

with security threats

and disinformation

in a fun and interactive way

"Human Firewall"

through Gamification

Gameplay

The game consists of three phases.

Collect tokens

Answer questions and
solve mini-games

With the correct solution, you will receive tokens.

Have fun

Fend off attacks

The hacker carries out an attack that you have to defend against. The tokens help you do this.

Reach the goal

Catch the hacker

Move your character on the net to catch the hacker before they can cause major damage or time runs out.

Key features

For teams & individuals

Available in three modes: single player, multiplayer with one team (hacker or user), multiplayer with two teams (team red against team blue).

Digital or hybrid

Playable as an app-based board game or pure online version

Customizable

Questions can be flexibly adapted to the company's threat situation. The game is offered in the respective corporate design or corporate identity.

AI-controlled opponents

AI-controlled gameplay with customizable difficulty levels.

Real scenarios

Hybrid threats create a realistic gameplay experience

Automatically updated content

Content is automatically generated by GenAI from expert sources.

Frequently Asked Questions

Everything you need to know about the product

Are all data protection requirements met?

Yes. "What the Hack!" complies with EU data protection standards and ensures a secure gaming environment. The backend operates on Azure EU with a high level of protection, including honeypots and restricted administrator access rights. Companies can also specify specific data protection requirements, such as whether names and email addresses should be collected.

Are all data protection requirements met?

Yes. "What the Hack!" complies with EU data protection standards and ensures a secure gaming environment. The backend operates on Azure EU with a high level of protection, including honeypots and restricted administrator access rights. Companies can also specify specific data protection requirements, such as whether names and email addresses should be collected.

To what extent can the game be customized?

The game is highly customizable for corporate use: Branding & Design: Companies can change the appearance and user interface (background colors, icons, logos, fonts). Content & Scenarios: Organizations can add company-specific content for cybersecurity and define focuses for awareness campaigns. Game Settings: Administrators can adjust difficulty levels, duration, and reporting dashboards to achieve training goals.

To what extent can the game be customized?

The game is highly customizable for corporate use: Branding & Design: Companies can change the appearance and user interface (background colors, icons, logos, fonts). Content & Scenarios: Organizations can add company-specific content for cybersecurity and define focuses for awareness campaigns. Game Settings: Administrators can adjust difficulty levels, duration, and reporting dashboards to achieve training goals.

How long does a round of the game last?

The recommended game duration is 30 minutes, but it can be adjusted. The game ends when the hacker is caught (won), the hacker causes greater damage, or time runs out (lost).

How long does a round of the game last?

The recommended game duration is 30 minutes, but it can be adjusted. The game ends when the hacker is caught (won), the hacker causes greater damage, or time runs out (lost).

Can the game replace mandatory training in the field of safety?

Yes. "What the Hack!" offers interactive, scenario-based learning that seems more engaging and effective than traditional security training. Organizations can integrate the game into their training and awareness programs and track employee performance through high scores, reports, and dashboards.

Can the game replace mandatory training in the field of safety?

Yes. "What the Hack!" offers interactive, scenario-based learning that seems more engaging and effective than traditional security training. Organizations can integrate the game into their training and awareness programs and track employee performance through high scores, reports, and dashboards.

How does the game contribute to the promotion of a cybersecurity culture?

Engaging Learning Experience: Employees actively participate in threat scenarios rather than passively consuming training materials. Realistic Threat Simulations: The game teaches players to identify and respond to security threats in a safe environment. Teamwork & Strategy: Multiplayer modes encourage discussions and teamwork on best practices in business protection as well as information and cybersecurity. Continuous Awareness: The content is dynamically updated through public sources and AI-generated insights, keeping the training relevant.

How does the game contribute to the promotion of a cybersecurity culture?

Engaging Learning Experience: Employees actively participate in threat scenarios rather than passively consuming training materials. Realistic Threat Simulations: The game teaches players to identify and respond to security threats in a safe environment. Teamwork & Strategy: Multiplayer modes encourage discussions and teamwork on best practices in business protection as well as information and cybersecurity. Continuous Awareness: The content is dynamically updated through public sources and AI-generated insights, keeping the training relevant.

The team behind the game

Marcus Schaper

Co-CEO and Chief Product Officer

SBG Serious Business Gaming GmbH

Marcus Schaper

Co-CEO and Chief Product Officer

SBG Serious Business Gaming GmbH

Marcus Schaper

Co-CEO and Chief Product Officer

SBG Serious Business Gaming GmbH

Christian Endreß

Co-CEO and Chief Financial Officer

SBG Serious Business Gaming GmbH

Christian Endreß

Co-CEO and Chief Financial Officer

SBG Serious Business Gaming GmbH

Florian Haacke

Co-Founder

SBG Serious Business Gaming GmbH

Florian Haacke

Co-Founder

SBG Serious Business Gaming GmbH

Florian Haacke

Co-Founder

SBG Serious Business Gaming GmbH

Dirk Peter Fleischer

Chief Learning Officer

SBG Serious Business Gaming GmbH

Dirk Peter Fleischer

Chief Learning Officer

SBG Serious Business Gaming GmbH

Dirk Peter Fleischer

Chief Learning Officer

SBG Serious Business Gaming GmbH

Sebastian Hanhues

Chief Technology Officer

SBG Serious Business Gaming GmbH

Sebastian Hanhues

Chief Technology Officer

SBG Serious Business Gaming GmbH

Sebastian Hanhues

Chief Technology Officer

SBG Serious Business Gaming GmbH

Get in touch

Our team looks forward to hearing from you

© 2025 Serious Business Gaming

© 2025 Serious Business Gaming

© 2025 Serious Business Gaming